Nov 2020 - Present
OpenIDEO posed a question for “How might we reinforce a culture of generosity by creating charitable giving solutions that are more accessible, inclusive, and effective?”
The organization’s vision of impact for this Challenge is threefold:
1. Empower everyday givers—of all races, genders, socio-economic statuses, and perspectives—with the tools they need to give in line with their preferences and intentions.
2. Catalyze innovation in the giving marketplace by translating research and evidence into products that improve the quality, quantity, and impact of everyday giving.
3. Surface new insights and concepts to inform the development of inclusive giving products and services.
The areas of opportunities are as followed:
Intention: Research shows that people rarely think proactively about giving. Individuals tend to give simply when asked, especially by friends or family members. This type of impulsive giving can lead to missed opportunities for donors to give to the organizations that most align to their personal values, interests, and community.
Simplification of Choice: In the US alone, donors can choose from nearly 400,000 charitable organizations. The large number and complexity of giving options make it difficult to choose, compelling people to make spontaneous decisions or defer a choice altogether.
Equitable Access to Giving: The motivations and current giving methods vary across communities and demographic. For example, research indicates people in Generation Z represent only two percent of the giving pie. Similarly, despite women are more likely to give, most digital solutions are not designed with women’s giving preferences in mind.
Identifying New Variables: What are variables are missing in regards to challenges associated to the everyday giver?
Step 1: Market and User Research
OpenIDEO had already listed a number of research surrounding giving. However, coming from a FinTech background, I noticed there were other variables missing from the giving concept that was presented in the prompt.
The three missing concepts include: financial literacy, debt, and budgeting.
From both prior market research and experience in working at a debt management and collection start-up, the influx of debt in the United State is massive. However, despite the rise in credit card debt as well as online loans (e.g., Affirm), most of the user-stories that I've come across boil down to unfortunate luck and/or a gap between financial knowledge and behavior.
However, on top of a decline in financial literacy in the United States, it was also evident that many of the digital tools that serve as a financial access point for many consumers were designed not for the consumer's best financial interest but for optimizing fees and recurring transactions.
In the user research that I performed, I was able to recruit a total of 45 participants between the ages of 20 - 35 years old. In the series of questions, I reviewed their self-assessed financial literacy, inquired their giving frequency, and their budgeting habits to benchmark the behaviors of 'planning' and 'intentionality'.
From the results, I proceeded to perform a product analysis of various financial tools (e.g., credit score trackers, budgeting, banking applications, investment tools, etc.) to understand how to best introduce a new behavior that promote intentional and planned spending and giving.
Step 2: Userflow and Taskflow
The underpinning design for equitable access was to fundamentally re-think what a banking application can offer and what business and design examples we can leverage from popular investing index funds as seen in Fidelity and Vanguard.
From there, I proceeded to review the problems that OpenIDEO wanted to solve, and broke the design into 3 user/task flows.
Finally, for me, it was important to introduce an element of financial understanding on how one can asses where to give appropriately either by a non-profit's organizational efficiency so the user can see the immediate ROI of where they spend. This was something I had come to learn with charity watch dog organization that determine of the many out in the world, which of the organizations are in good standing.
Step 3: Design Iteration
For time intensive purposes, I leveraged existing design patterns from existing products in the market, and merged them into an application design that would promote a culture of intentional, equitable and planned giving. At this moment in time, I am still in the phases of designing and creating prototypes for the application so that I may continue gather user feedback and behavior.
User Research
Market Research
Design Proposition